
# Comments start with '#'

# '~' at the start of a line signals the start of a hero, any characters after it
# (without space) are ignored while parsing, so you can enter a word
# or number that helps you remember which hero is which (For example `~Tom`)

# Template :
# path   (path to hero's object, only accepts .ply and only vertices and
#	vertex colors, no other information - I plan to fix that at some point)
# health 	(0-255)
# speed		(0.2-0.8) it can be any float value, but these values are more balanced
# damage	(0-255) stats on character selection screen show bright if this is 80 or above

# Template short :~[text] [path] [health] [speed] [damage]

# Please use only 256 characters for each data type (This should only be a problem to path,
#	might fix later)

# Standard heroes
~1  obj/brick_00.ply 160 0.4 60
~2  obj/brick_01.ply 240 0.3 50
~3  obj/brick_02.ply 120 0.8 60

~4  obj/brick_03.ply 255 0.2 30
~5  obj/brick_04.ply 200 0.3 60
~6  obj/brick_05.ply 160 0.8 50

~7  obj/brick_06.ply 160 0.5 30
~8  obj/brick_07.ply 240 0.8 60
~9  obj/brick_08.ply 255 0.3 40

~10 obj/brick_09.ply 120 0.6 70
~11 obj/brick_10.ply 240 0.4 50
~12 obj/brick_11.ply 160 0.7 60

# Custom heroes (Examples of how to make your own heroes, just enter your own heroes below)
#~Tom obj/brick_00.ply 13 0.6 10
